![]() |
![]() |
BUY WITH PAYPAL |
The power of flexible materials
Our flexible materials
let you create an amazing variety of great composed materials quickly and easily,
put corrosion, dust, or dirty aspects the way you want them using our special
tileable masks and materials libraries as template settings.
| Basic wall diffuse + bump | Moss added with mask | Wall dirty with special mask |
![]() |
![]() |
![]() |
| Ivy added with the Ivy mask | Bricks & mortar colors changed | Others colors again |
![]() |
![]() |
![]() |
|
"TTM Volume 1" you get a serious
solution for quick, easy and very realistic 3D renderings using 3D Studio
Max. TTM is flexible and gives you the power to create realistic materials and generate great pictures in no time. We don't create low-resolution textures for web pages or for fun. Our company is dedicated and focused on only producing materials and textures for you the serious 3d professional. |
|
Fabric detail of a scene |
![]() |
Help and materials browser
We provide great help
to find easily the material you need.
Stop wasting time with rendering tests to adjust your materials, we have already
made them for you.
| Material browser |
![]() |
Improved seamless maps
Our texture maps are not only seamless, they are specifically made to provide you with the best possible tiling to avoid the common problem of bad patterns and visible tile seams.
All the maps are made tileable by hand and are checked by the artist to ensure quality and true seamless mapping; this increases the tiling limit that you can tile the texture map on your 3d model. Just one of the many ways "Textures to the Max" is already different from all other texture products on the market.
| Common seamless tiling | Our improved tiling |
![]() |
![]() |
One of the most important
steps in our texture editing process is that we strive to retain the "life"
and the random beauty of nature for each tileable texture even when you increase
the amount of tile repetitions.
Reel bump maps
Many texture products on the market use the common technique of using the same map in both the diffuse and the bump setting. In many cases we consider this isn't enough to achieve a realistic and artistically satisfying texture. To this end we build an additional custom bump map.
| Diffuse map used as bump | Our rebuilt bump map |
![]() |
![]() |
From the real world
Our photographers are
also 3D artists. They shoot the real world according to their "mental renderer".
Before a texture is even created each map is studied for its final use and the
kind of texture it will ultimately become.
All maps are made with a camera and high-end film. We don't use digital cameras
or fractal algorithms.
This ensures superb detail and color fidelity to the original subject. Be sure to check our "Browse" and "Gallery" sections.
Our textures maps are guaranteed shadowless and reflectionless because we all know these effects must be produced in the rendering.
| Bad map with bad shadows | Good clean map |
![]() |
![]() |
The objective of each
texture map is to provide you with the easy ability to create incredible above
average realistic renderings in less time.
The best the texture maps, the easiest to use, incredible results.
From the left menu
Check the
section
for the exact content of the CD.
See more materials in
the
section.
See more renderings
from the
section.
You can talk to us online NOW.
Click on this picture:
Copyright © - 1999, Textures to The Max-Crys-Info s.a.r.l.